Vanadius

Released: July 20, 2019

My first game, made using Gamemaker Studio 2! It's not great by any stretch of the imagination, but it holds a special place in my heart. You play as a robot, solving (basic) puzzles in an attempt to escape a mysterious facility. The development took way longer than it probably should have, mainly due to my engine choice and my lack of experience.

It's quite buggy, and at a certain point I completely gave up on trying to fix it. I've put out a few patches since release, containing only minor changes. Looking back, I'm surprised with what I was able to pull off with my extremely limited experience in an extremely limiting engine.

Engine choice would be my one regret, as now the game stuck on an engine I can't use, making more patches impossible. I would love to port the game to a more capable engine like Godot someday, but that would take more time than I have right now.



Game Download

Wanna play? You can get the game on itch.io for free!

Extras

I've compiled a spritesheet archive on this very site! You can browse through all the sprites in the game, and download them if you so choose.

Vanadius title screen
A screenshot of Vanadius. The player is in a room full of spikes and conveyor belts.
A screenshot of Vanadius. The player is in a room with gears, being chased by an enemy.