Shadowseeker
Estimated Project Date: It's complicated
(Lotsa work from 2021-2022, took a long break, resumed 2026)
My attempt at making a turn-based RPG! My goal was to make something along the lines of "an RPG without all the annoying RPG stuff". While the game design could use some work, some of the counterbalances to the "annoying RPG stuff" include refilling health after every battle, non-respawning enemies, and every battle being unique.
I also wanted the combat system to be engaging! I opted to go for a system where you can avoid taking damage if you're able to dodge correctly (see: Mario & Luigi and Undertale). I went for a grid-based movement system, which, I think, has a lot of room for cool ideas.
Another thing that I'm really proud of is the UI! I tried too hard to make it look "cool", but I'm happy with how it turned out, especially the top part with the health and stuff. I feel like its pleasing to look at and conveys everything you would need to know.
This is definitely my most ambitious game yet, but I think it's achievable with my current skillset and constraints.
Download
Want to play this game? You can download the latest demos here (or download on itch.io, if you prefer)!"Actually Good Combat" Demo
[Download] "Good Combat" Demo - Windows x86 (.zip, 62.7MB)
[Download] "Good Combat" Demo - Linux x86 (.zip, 53.5MB)
Older Downloads
When I say older, I mean way older. Not much content here, but they're fun to mess around with. Also, no Linux builds. Sorry about that.
"Battle Test" Demo
[Download] "Battle Test" Demo - Windows x86 (.7z, 35.9MB)
"Basic Showcase" Demo
[Download] "Basic Showcase" Demo - Windows x86 (.7z, 44.2MB)