Five Nights at Higland High

Estimated Project Date: Late 2020-Early 2021

More of a planned joke game than anything else. After Halp Life Pi, I still wanted to test my 3D skills, so I started working on this. I ended up not getting very far.

What's available is pretty much a walking simulator in horribly mangled versions of Google Maps data at night. Even though there's not much to it, it's pretty cool to play. It has a huge liminal vibe.

What was planned was for a "horror" game where you had to walk around a campus avoiding the ghosts of the staff who used to work there. Collect 5 keys from the classrooms, and you get to go to the basement and win the game. I mainly abandoned this due to it requiring more work than I had experience for.

Once I get better at making stuff in 3D, I will definitely 100% revisit this.



Downloads

Playable builds of this prototype are hosted directly on this site! The currently available downloads are:

[Download] Windows x86 (.7z, 22.8MB)

[Download] Linux x86 (.7z, 23.4MB)


Extras

The source code is also available! It's a Godot 3 project, so be sure to open it in the latest version of Godot 3 (3.6 at time of writing) and not Godot 4.

[Download] Source code (.7z, 24.9MB)

A title screen. The options are to Play, Continue, Alternate Map, and Quit. In the background is a low-poly building. Overlooking a low poly campus. It is 1:40AM and the player has several keys.