[gd_resource type="SpatialMaterial" load_steps=2 format=2]

[ext_resource path="res://textures/materials/pyramid/Ground Broken_diffuse Small.png" type="Texture" id=1]

[resource]
flags_vertex_lighting = true
albedo_color = Color( 0.945098, 0.937255, 0.905882, 1 )
albedo_texture = ExtResource( 1 )
metallic_specular = 0.0
uv1_scale = Vector3( 0.5, 0.5, 0.5 )
uv1_triplanar = true
