[gd_scene load_steps=3 format=2]

[sub_resource type="ParticlesMaterial" id=1]
lifetime_randomness = 0.3
emission_shape = 2
emission_box_extents = Vector3( 100, 100, 100 )
gravity = Vector3( 0, 0, 0 )
initial_velocity = 1.5
scale = 0.25
scale_random = 0.25

[sub_resource type="SphereMesh" id=2]

[node name="Particles" type="Particles"]
amount = 45
lifetime = 4.0
randomness = 1.0
visibility_aabb = AABB( -10.9786, -54.5764, -10.9257, 21.9545, 65.5573, 21.8586 )
process_material = SubResource( 1 )
draw_pass_1 = SubResource( 2 )
