[gd_scene load_steps=5 format=2]

[ext_resource path="res://objects/Bullet.gd" type="Script" id=1]

[sub_resource type="SphereMesh" id=1]
radius = 0.75
height = 1.5

[sub_resource type="SphereShape" id=2]
radius = 0.15

[sub_resource type="BoxShape" id=3]
extents = Vector3( 0.00893931, 0.001, 0.0079873 )

[node name="Bullet" type="KinematicBody" groups=[
"bullet",
"damage",
]]
script = ExtResource( 1 )

[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 0.25, 0, 0, 0, 0.25, 0, 0, 0, 0.25, 0, 0, 0 )
mesh = SubResource( 1 )
material/0 = null

[node name="Area" type="Area" parent="."]

[node name="CollisionShape" type="CollisionShape" parent="Area"]
shape = SubResource( 2 )

[node name="CollisionShape" type="CollisionShape" parent="."]
shape = SubResource( 3 )

[connection signal="area_entered" from="Area" to="." method="_on_Area_area_entered"]
[connection signal="body_entered" from="Area" to="." method="_on_Area_body_entered"]
