[gd_scene load_steps=5 format=2]

[ext_resource path="res://objects/level/The Cube.gd" type="Script" id=1]
[ext_resource path="res://materials/wood.tres" type="Material" id=2]

[sub_resource type="CubeMesh" id=1]

[sub_resource type="ConcavePolygonShape" id=2]
data = PoolVector3Array( -1, 1, 1, 1, 1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, 1, 1, 1, -1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, 1, -1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, 1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, 1, -1, 1, 1, -1, -1, -1, -1, -1 )

[node name="The Cube" type="StaticBody"]
script = ExtResource( 1 )

[node name="MeshInstance" type="MeshInstance" parent="."]
mesh = SubResource( 1 )
material/0 = ExtResource( 2 )

[node name="CollisionShape" type="CollisionShape" parent="."]
shape = SubResource( 2 )
