[gd_scene load_steps=6 format=2]

[ext_resource path="res://Objects/Player/bruh.tscn" type="PackedScene" id=1]
[ext_resource path="res://Maps/GCU2.tscn" type="PackedScene" id=2]
[ext_resource path="res://Maps/Environments/test_environment.tres" type="Environment" id=3]

[sub_resource type="PlaneMesh" id=1]
size = Vector2( 20, 20 )

[sub_resource type="ConcavePolygonShape" id=5]
data = PoolVector3Array( 10, 0, 10, -10, 0, 10, 10, 0, -10, -10, 0, 10, -10, 0, -10, 10, 0, -10 )

[node name="TestMap" type="Spatial"]

[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 9.68408, 9.40222, -86.2898 )
mesh = SubResource( 1 )

[node name="StaticBody2" type="StaticBody" parent="MeshInstance"]

[node name="CollisionShape" type="CollisionShape" parent="MeshInstance/StaticBody2"]
shape = SubResource( 5 )

[node name="Joshua" parent="." instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 12.69, 10.902, -86.1038 )

[node name="gcu" parent="." instance=ExtResource( 2 )]
transform = Transform( 200, 0, 0, 0, 200, 0, 0, 0, 200, 0.734, -32.178, 85 )

[node name="DirectionalLight" type="DirectionalLight" parent="."]
visible = false
light_energy = 0.0

[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = ExtResource( 3 )
