Thank you for downloading this demo! Please note that this demo is mainly to 
show off the gameplay. The final game will likely be much different in terms 
of vibe, characters, etc.

Disclaimer: This demo contains copyrighted music that I do not own.
Needless to say, it is a placeholder and won't be present in the final game.

Below is some useful information


Keyboard Controls
=================
WASD/Arrows - Move
Z/Space - Interact
X/Esc - Cancel/Back
C - Secondary Actions
V - Skip text really fast


Gamepad Controls
=================
Left Stick/DPad - Move
A - Interact
B - Cancel/Back
X - Secondary Actions
Y - Skip text really fast


FAQ
=================
Q: How long is this demo?
A: About an hour, give or take

Q: How many battles are there?
A: 11

Q: Is it okay if I send this demo to so and so?
A: Of course! You don't need to ask for permission to redistribute this demo

Q: I finished the demo, what now?
A: If you like, you can fill out the feedback form at
https://forms.gle/WnbY6DCXu2QKwEjY8
Warning: Google. You do not need an account to fill out the form.

Q: Your feedback form sucks. How else can I contact you?
A: You can email me at katie@kitsting.com or message me on Discord @kitsting
I am open to thoughts, feedback, suggestions, bug reports, anything!

Q: The game doesn't work
A: Yeah it does that


v2 Changelog
=================
* Removed several unused/placeholder assets in the interest of file size
* Minor dialogue adjustments
* File select menu now lists the name of the file instead of just "You"
* Enemies with 100% DEFENSE now show an indicator icon
* Changed the attack timing graphic to make it easier to gauge
* Updated how the Game Over screen looks
* Improved the equipment management experience
* The stats in the party menu now reflect the equipped equipment
* Added a defeat animation for the Bomb enemy

* Fixed a bug that allowed opening the Challenges menu
* Fixed "Vexballs" incorrectly being referred to as "Robospheres"
* Fixed the "Battle Background Effects" option not working for some backgrounds
* Fixed a softlock that could occur when the Bomb enemy explodes
